Mandatory age checks
Since January 2026, chat worldwide is available only after an age check: facial age estimation or ID
About the platform
More than 120 million people from 180+ countries open Roblox every day. They don’t watch ads — they spend time inside games. That’s why a branded Roblox game means hours of real contact with young audiences.
Audience
In 2020, 32.6 million people played Roblox every day; in 2025, it was 127 million. Annual time spent in games grew from 30.6 to 123.9 billion hours. On the trend line, Roblox reaches about 197 million daily players and 186 billion hours a year by 2030
Roblox growth by year
Daily players, millions, yearly average
The forecast is a linear trend fitted to Roblox actuals for 2020–2025 (least squares, R² = 0.91 for daily players and 0.85 for hours). The shaded area is the 95% prediction interval, which widens with each year. Check: the trend gives 128 million daily players for 2026, while the actual Q1–Q2 2026 average is 127.5 million. This is a Filipchik Studios calculation, not Roblox guidance
32.6M→127M
Time spent in games grew 4x over the same period: from 30.6 to 123.9 billion hoursPlayer age
Roblox is no longer just for kids: teens and adults make up 65% of daily players. This is Gen Z and Gen Alpha — audiences that traditional advertising struggles to reach
Share of age-checked daily players, Roblox data as of January 31, 2026
Brands on Roblox
On Roblox, a brand is part of the game, not an ad people scroll past. Here’s what players themselves say
68% of players want branded items to fit the theme of the game. That’s why we build the brand into the story and gameplay instead of just placing a logo
US surveys commissioned by Roblox: Ipsos — 1,600 Gen Z players aged 13–28 (May and August 2025); Latitude — 2,100 players aged 13–49 (March 2024)
Safety
Roblox is responsible for a young audience, so every game, item and message is checked. For a brand, this means your game lives in a safe, controlled environment
Since January 2026, chat worldwide is available only after an age check: facial age estimation or ID
Players talk to people of a similar age. Messages are filtered, links and personal info are blocked, and images can’t be sent in chat
Images, audio, video and 3D models are reviewed before they appear in a game. Violations are blocked automatically and by moderators
Every game completes a content questionnaire and gets a label. By default, kids only see games suitable for their age
Parents manage their child’s account from their own: playtime, spending, chat and which games are available
Branded games and ads follow separate Roblox standards. We build games that meet every platform requirement
Comparison
The three best-known platforms where brands build their own game worlds. Roblox has the largest audience and the most creative freedom
Fortnite and Minecraft don’t publish official daily or monthly player numbers, so third-party analyst estimates are shown. Platform capabilities are as of October 2026